Doskvol, dark jewel of the Imperium, a city shrouded in endless night and haunted by those dead the Spirit Wardens haven’t collected for incineration, all due to the cataclysm that shattered the sun and the gates of Death alike nearly a millennium ago. It is here that the blood of the mighty demon leviathans is harvested by crews of questionable sanity but certain courage, to be refined into the electroplasmic fuel that keeps the entire empire alive. And so it is here that the logbooks of the leviathan hunters can be found, stuffed full of auguries and prophecied routes and destinations, navigational charts, and weather predictions, all for the claiming of that most vital and thus valuable of resources.
You are the Wraiths, a crew of canny scoundrels who know there is no route upwards in Doskvol’s society except audacious illegality. You’ve had middling success thus far, but today? Today you have a hot and reliable tip about where one of those logbooks may not be as tightly guarded as it should be. And you have the will and the cunning to see about stealing yourselves one hellacious windfall – provided you can get away clean, and find a buyer.
Blades In The Dark is a narrative-first system about the daring exploits of rogues and scoundrels in a dark, haunted, industrialized Victorian city filled with rival gangs, arcane magics, and steampunk technology. It uses six-sided dice to resolve conflicts, with action driven by the fiction of the game.
Thank you for signing up for my game! This game will be Blades In The Dark, using the Forged In The Dark rules engine. All you'll actually need to bring is yourself, though anywhere from 1 - 4 six-sided dice and something to write with and on might be nice to have. Pre-generated characters will be provided, and no experience with the system is necessary. Please feel free to post any questions here, or send me an email!