TimeSlots:
Friday (2 Aug) and Saturday (3 Aug), 8a - 2p
Gaming System:
Hero System, 6th Edition
Number of Max Players per Timeslot:
7
Event Description:
The hyenas have always lived apart from civilised furfolk in loose camps in the wilderness. A few hyenas exist as beggars and thieves at the fringes of civilised society. Most furfolk have never even been face-to-face with a hyena. Hyenas are boogiemen used to frighten cubs into eating their dinner and doing their chores. At least they used to be.
It all started not with a bang, but with a chirp. A young rabbitfolk boy who lived near a forest disappeared. Tragic, yet not unheard of. Forests are still be dangerous places filled with animals that might look upon a young rabbit as a tasty meal. It would only be looking back that the furfolk would see the pattern emerge. Something was preying on isolated folk across the entire frontier. Not just a single something…but a lot of somethings. The mystery would have continued if it hadn’t been for a torn ear left at the scene of a ravaged homestead. That tattered, ratty ear could only belong to a hyena.
It was only then the folk realised that hyenas hadn’t been seen for quite some time. Even the traders and tinkers that did a meagre business with the hyenas arrived at abandoned villages. Long standing rendezvous were not kept.
Palisades were built. Doors were reinforced. Windows were shuttered with heavy planks. Yet, the raids continued. Parties of hunters were sent out. Some returned empty-handed. Some, not at all. The increasingly desperate and fruitless attempts at protection continued for more than a cycle.
Then one day, a squirrel doe, completely exhausted, appeared at the forest’s edge. She ran towards the city palisade but collapsed less than halfway there. The guard was sent out to protect and retrieve her. Her clothes were torn and her shoes were worn entirely through, her feet stripped of flesh. The poor doe was so spent, she slept for two entire days; two days the entire city spent with one eye on the forest edge expecting doom to stride forth. On the second day, her eyes had no more than snapped open than she sprang for the door to flee and collapsed sobbing. Over the next few hours, she would tell the tale of the day. The doe, Lilybelle, had been gathering healing herbs at dawn when she saw a veritable army of scruffy and mangy hyenas came down from the heights and attack the Temple of the Morning Dew.
She laid at the edge of the forest, frozen and incapable of movement, while the hyenas breached the Temple. Until the sun was highest in the sky, she heard the cries and agonised wails from inside alongside the shouted laughter of the hyena calls. She might have lain there for days if a blood-soaked hyena carrying a bundle had not wandered too close. Suddenly she was up and running as the hyena gave cry and chased after her. Lilybelle was so full of terror that she did nothing but run. She felt nothing. She saw nothing, except what was in front of her. When she fell, she leaped up. The last thing she remembers is breaking through the trees and seeing the city, then everything went dark.
The city steward sent out a call for the most able fighters; he promised many lavish rewards for those who volunteered. The steward chose a pawful of the most able. You are in that group. Your task is to scout ahead and determine their numbers, armament, and goal. If you can do so safely, you are to thin the number. While you are on your mission, the steward will gather an army to crush the hyenas that have broken the peace. Never in the history of the furfolk have they gone to wide war, but only that can put a stop to the depredations.
Have you ever wanted to play a bunny with a sword or a bow-wielding squirrel? Now is your chance! The Fast and the Furriest: No Laughing Matter is an adventure for standard-level fantasy heroes using the 6th Edition Hero System Rules. All characters are anthropomorphic animals and adhere to the common fantasy archetypes and will be provided.
Ronan Moonclimb is a male possum with a lean, agile build that speaks to his life of stealth and quick movements. His fur is a muted gray, providing natural camouflage in the shadows. His eyes are sharp and alert, constantly scanning his surroundings for any potential threats or opportunities. There is a glint of mischief and intelligence in his gaze, hinting at his sly and cunning nature.
Ronan’s attire is practical and suited for his line of work. He wears a simple shirt and breeches, both made from dark, durable fabric that allows for silent movement and blends into the night. His clothing is adorned with numerous pockets and sheaths, each holding a throwing dagger or tool essential for his thieving activities. The dark brown leather he wears provides a layer of protection without sacrificing mobility, adding both functionality and a touch of style.
Ronan’s daggers are always within reach, whether sheathed at his sides or hidden in his clothing. Each dagger is meticulously maintained, their edges sharp and ready for action. The throwing daggers he carries are balanced for precision and speed, allowing him to strike from a distance with deadly accuracy.
Ronan’s face is marked by a confident smirk, a reflection of his self-assured and adventurous personality. His ears are perked, always listening for the slightest sound that might signal danger or opportunity. Despite his rough lifestyle, there is an undeniable charisma to Ronan, a charm that makes him both a likeable rogue and a formidable foe.
Ronan Moonclimb’s appearance is a blend of practicality and cunning, each element of his look designed to aid in his thieving and adventuring endeavors. His presence is both unassuming and captivating, a testament to his skills and his complex, intriguing character.
Ayla Quickstep is a female red fox with strikingly pretty features and a graceful, agile build. Her fur is a rich, vibrant red, complemented by a white underbelly and facial markings that accentuate her sharp, expressive eyes. Her appearance reflects both her natural beauty and the toughness gained from her challenging life.
Ayla is clad in gray leather armour, designed for both protection and mobility. The armour is adorned with numerous pouches and straps, each holding various tools and gadgets she uses on her adventures. The pouches are strategically placed to ensure she can access her equipment quickly and efficiently, reflecting her background as a skilled thief.
She wields a falchion with precision and grace, the weapon perfectly suited to her fluid and adaptive fighting style. Her armour and attire are practical and functional, allowing her to move silently and swiftly. She chooses not to wear boots, preferring the enhanced stealth and agility provided by her bare feet.
Ayla’s demeanor is often one of concentration and readiness, her keen eyes always scanning her surroundings for potential threats or opportunities. Her movements are marked by a blend of stealth and agility, showcasing her ability to remain unnoticed and outmaneuver her opponents.
Ayla’s overall appearance exudes a sense of craftiness and reformation. While her past as a thief is reflected in her practical attire and gear, her determination to use her skills for noble purposes shines through in her confident and purposeful demeanor.
Ember Swiftbranch is a striking female red squirrel, her vibrant red fur a vivid contrast against the greens and browns of the forest. Her eyes are a sharp, piercing green, reflecting her keen senses and alert nature. She moves with a fluid grace, her agile form perfectly suited to navigating the treetops and underbrush of her woodland home.
Ember’s attire is both practical and protective, designed to provide mobility while offering adequate defence. She wears cuir-bouilli armour, made from boiled leather that has been hardened to offer protection without the weight of metal. The armour is crafted to fit her slender frame, allowing her to move swiftly and silently through the forest. Her armour is adorned with subtle patterns and symbols that reflect her deep connection to nature.
Across her back, Ember carries a finely crafted bow, its design elegant yet functional, perfectly balanced for accuracy and power. At her side, she bears a longsword and shield, both well-used and well-maintained, ready for close-quarters combat. The shield is emblazoned with a simple yet striking emblem of a tree, symbolising her role as a guardian of the forest.
Ember’s overall appearance exudes a sense of readiness and resilience. Her gear is practical, showing signs of wear from countless battles and adventures, yet meticulously cared for. Her presence is commanding yet approachable, a testament to her strength and dedication as a ranger and protector of the natural world.
Sebastian Greenfen is a formidable figure, exuding strength and agility. His fur is thick and well-groomed, offering a natural blend with the verdant surroundings of the woodland. The fur, slightly darker along his back, creates a subtle yet striking contrast.
Sebastian's eyes, a piercing shade of amber, gleam with intelligence and a keen awareness of his surroundings. His snout is sturdy and marked with a few battle scars, testament to the challenges he has faced as a warrior defending the Verdant Grove.
Standing at a height of approximately 3 feet and 8 inches, Sebastian's build is muscular and compact, attuned to the agility required in woodland warfare. His broad shoulders and powerful limbs showcase the strength that lies beneath his fur. A distinctive mark, a small patch of fur shaped like a thorn, adorns one side of his face, symbolizing his connection to the ancestral Thornblade and the honour of his lineage.
In battle, Sebastian dons a set of lightweight yet durable armour crafted from materials found within the Verdant Grove. The armour, adorned with engraved symbols of nature, offers protection without hindering his agility. The Thornblade, passed down through generations, is sheathed at his side, a gleaming testament to his family's legacy and his commitment to defending the sacred groves.
Overall, Sebastian Greenfen is a commanding and noble presence, his physical form a reflection of the harmony between the badger warrior and the woodlands he calls home.
Tavi Nightbloom is an endearing and lively figure, his appearance reflecting his bright and happy personality. He is a male skunk with sleek, glossy black fur accented by striking white stripes. His amber eyes sparkle with an inner light, always brimming with curiosity and joy.
Tavi dresses in practical yet comfortable clothing suited for travel and exploration. He wears brown breeches and a matching tunic, both made from durable materials that withstand his many adventures. Over his shoulder, he carries a large pack filled with various supplies, tools, and magical implements, always prepared for any situation he might encounter.
One of Tavi’s most distinctive features is his walking stick, which also serves as a staff. This staff is intricately carved with runes and symbols, and it has a hook at the top, which he uses for various purposes during his travels. The staff is not only a symbol of his magical prowess but also a practical tool for his journeys through the wilderness.
Tavi’s attire is completed by a floppy wizard’s hat, which adds a touch of whimsy to his appearance. The hat is well-worn and often flops over, giving him a slightly mischievous look. Around his waist and across his chest, Tavi wears numerous pouches filled with gear, potions, and magical components. These pouches are meticulously organised, allowing him to quickly access whatever he needs in the heat of the moment.
Overall, Tavi’s appearance exudes a sense of adventure and readiness. His cheerful demeanor and practical attire make him approachable and endearing, while his gear and staff hint at the depth of his magical abilities. Tavi Nightbloom’s presence is both comforting and inspiring, embodying the perfect blend of a seasoned traveller and a joyful mage.
Nyssa Shadowdance is a sleek and agile ferret, her fur a striking blend of cream and brown that allows her to blend seamlessly into her surroundings. Her lithe frame and graceful movements reflect her dexterity and quick thinking, making her an elusive and captivating presence. Nyssa’s eyes are a captivating amber, often glinting with a mischievous spark that hints at her playful and cunning nature.
She dresses in practical yet stylish attire, typically wearing breeches and a tunic with a leather vest. Her clothing is in shades of tan and brown, complementing her fur and enhancing her ability to blend into natural environments. Her leather vest is adorned with intricate silver embroidery that forms arcane symbols and patterns, reflecting her deep connection to magic. This attire is designed to provide ease of movement and concealment, perfect for her agile and stealthy nature.
A slender wand, intricately carved and glowing with a faint, ethereal light, is often seen tucked into her belt, ready to be drawn at a moment’s notice.
Nyssa’s overall appearance exudes an air of enigma and sophistication. Her cream and brown fur, combined with her carefully chosen attire, makes her a striking figure, whether she is weaving her illusions or strategising her next move. Despite her refined look, there is an undeniable strength and resilience in her posture, a testament to her extensive training and formidable magical abilities.
When she moves, Nyssa does so with a quiet confidence and grace that captivates those around her. Her every gesture is deliberate and precise, reflecting the meticulous nature of her spellcasting. Nyssa Shadowdance’s presence is both commanding and enchanting, embodying the perfect blend of beauty, intellect, and arcane power.
Cyrus Firesworn is a striking figure, his appearance as distinctive as his mastery over fire magic. He stands tall and lean, with a sinewy build that speaks of both agility and strength. His fur is a rich, earthy brown, providing a stark contrast to the vivid colours he favours in his attire.
Cyrus's eyes are a piercing amber, often glowing with an inner fire that reflects his intense personality and magical prowess. His gaze is sharp and alert, always assessing his surroundings and the people around him.
He is known for his fondness for the colour purple, a preference that is evident in his choice of robes and accessories. His robes are deep purple, adorned with intricate gold and silver embroidery that hints at his connection to the arcane. The fabric is both durable and elegant, designed to provide comfort and mobility while also making a statement about his identity as a powerful mage.
Cyrus’s hands are often seen tracing arcane symbols in the air, the tips of his fingers occasionally flickering with small flames. He wears several rings, each embedded with different gemstones that serve as magical foci for his spells. Around his neck hangs a pendant in the shape of a flame, symbolising his dedication to fire magic.
His overall presence is commanding and somewhat intimidating, a testament to his confidence and the power he wields. Despite his fierce exterior, there is an undeniable charisma to Cyrus, drawing people in with his passion and intensity.
When in battle, Cyrus's appearance becomes even more formidable. His eyes blaze with fiery determination, and his robes seem to shimmer with an inner light as he channels his magical energy. His every movement is precise and purposeful, embodying the control and unpredictability of the element he masters.
Thorne Blackstripe is a striking figure, his appearance a testament to his lineage and his life as a warrior. His fur is a deep, rich grey, accented with the distinctive black stripes that mark his family line. His eyes are a piercing green, always sharp and attentive, reflecting his keen intellect and battle-honed instincts.
He is often seen clad in practical, durable armour that allows for maximum mobility. His armour is a patchwork of leather and metal, showing signs of wear but meticulously maintained. The most notable aspect of Thorne's gear is his specially made scimitar, designed for two-handed use. The blade is longer and slightly heavier than a standard scimitar, allowing Thorne to wield it with great force and precision. The hilt is intricately crafted to accommodate his fighting style, providing a perfect balance that enhances his already formidable combat abilities.
Thorne's build is lean and muscular, the result of years of rigorous training and countless battles. He carries himself with a confident, almost predatory grace, always ready to spring into action. His presence is both commanding and intimidating, a true reflection of his prowess as a fighter and his unyielding spirit.
Mara Quickpaw is a striking female rat, her sleek grey fur interspersed with patches of darker and lighter shades that help her blend into her surroundings. Her eyes are a sharp, bright green, always alert and full of fierce determination. Her whiskers twitch with every movement, giving her an air of constant vigilance and readiness.
She is of a lean and muscular build, a testament to her rigorous training and active lifestyle. Mara moves with the fluid grace of a seasoned fighter, her agility and speed evident in every step. Her frame is built for quick movements and rapid strikes, allowing her to dart in and out of combat with ease.
Mara’s attire is practical and designed for mobility. She wears a combination of special dark blue chain mail and black leather armour, providing a balance of protection and flexibility. The leather armour is supple and well-oiled, allowing for silent movement, while the chain mail adds an extra layer of defence without hindering her agility. Her armour is well-maintained, showing signs of wear from countless battles, yet meticulously cared for.
Strapped to her waist are her twin short swords, their hilts worn from frequent use but expertly maintained. Each blade is perfectly balanced for her style of combat, designed for swift, precise strikes. Mara also carries a few small pouches containing essential tools and supplies, ready for any situation she might encounter.
Her overall appearance is one of readiness and resilience. Despite her fierce and battle-hardened exterior, there is a certain warmth in her eyes, a reflection of her deep loyalty to her friends and her unwavering commitment to protecting her community. Mara Quickpaw’s presence is commanding yet approachable, embodying the spirit of a true warrior and protector.
Finn Rippletail is a striking male otter cleric with a presence that matches his loud and boisterous personality. His fur is a deep, sleek brown, typical of his species, with a glossy sheen that reflects his time spent in and around water. His eyes are bright and lively, a vivid blue that sparkles with mischief and warmth, always alight with curiosity and a hint of his wild nature.
He stands slightly taller than the average otter, with a strong, athletic build honed by years of navigating the turbulent river of his homeland. His limbs are muscular and agile, capable of both powerful strokes through water and precise, dexterous movements on land. Finn's tail, thick and robust, is not only a tool for swimming but also an expressive part of his communication, often flicking energetically as he speaks or laughs.
Finn’s attire reflects his dual role as a cleric and adventurer. He wears a tunic made of durable, waterproof materials, adorned with various charms and trinkets he has collected on his travels. Over his tunic, he dons a sleeveless jerkin made of tough, treated leather, providing some protection while allowing for maximum mobility. Around his neck hangs his holy symbol, a simple yet elegant pendant shaped like a birch tree, which glows faintly with divine energy.
On his forearms, Finn wears bracers made from finely crafted birch wood, specially treated to be as strong as iron. These bracers are engraved with intricate patterns of waves and currents, symbolising his connection to the river and his faith. His feet are often bare, allowing him to feel the ground and maintain his agility, but he also carries a pair of sturdy, waterproof boots for rough terrain.
Finn’s overall look is completed with a wide, mischievous grin and a twinkle in his eye, exuding a sense of adventure and an indomitable spirit. His appearance perfectly captures his wild, eccentric nature and his unwavering commitment to his faith and community.
Agnes Longears is a grey bunny with very long ears, a distinctive trait passed down through her family. She wears a white tabard that prominently displays her holy symbol, a cross. This symbol is also featured on her shield and intricately worked into her hammer. Her dark eyes, flecked with copper speckles, lend her a warm yet intense gaze. Of average height, Agnes’s appearance combines both grace and strength, reflecting her role as a warrior cleric.
Briar Brook is a female beaver cleric with a distinctive and memorable appearance. Her fur is a rich, warm brown, with a characteristic texture that reflects her natural beaver heritage. She has large, expressive eyes with a deep brown hue, flecked with hints of copper, adding a touch of warmth and depth to her gaze.
She wears a white tabard adorned with her holy symbol, a birch tree, which is also intricately worked into the design of her two-handed mace. This symbol represents her dedication to her faith and her role as a cleric. Briar’s tabard is both practical and symbolic, reflecting her clerical duties and her commitment to her spiritual path.
Her attire includes sturdy chain armour that provides both protection and mobility. This armour is well-maintained, showing signs of use but also a clear sense of pride and care. The haft of her two-handed mace is made from birch that has been specially treated to be as strong as iron, reflecting both her connection to nature and her combat readiness.
Briar’s build is solid and robust, suited to her role as a cleric and her background as a beaver. She stands at an average height for her kind, and her presence exudes a sense of calm strength and resilience. Her appearance reflects a harmonious blend of practicality and spiritual significance, showcasing her role as a protector and healer.