TimeSlots:
Friday (2 Aug) and Saturday (3 Aug), 8a - 2p
Gaming System:
Hero System, 6th Edition
Number of Max Players per Timeslot:
7
Event Description:
The hyenas have always lived apart from civilised furfolk in loose camps in the wilderness. A few hyenas exist as beggars and thieves at the fringes of civilised society. Most furfolk have never even been face-to-face with a hyena. Hyenas are boogiemen used to frighten cubs into eating their dinner and doing their chores. At least they used to be.
It all started not with a bang, but with a chirp. A young rabbitfolk boy who lived near a forest disappeared. Tragic, yet not unheard of. Forests are still be dangerous places filled with animals that might look upon a young rabbit as a tasty meal. It would only be looking back that the furfolk would see the pattern emerge. Something was preying on isolated folk across the entire frontier. Not just a single something…but a lot of somethings. The mystery would have continued if it hadn’t been for a torn ear left at the scene of a ravaged homestead. That tattered, ratty ear could only belong to a hyena.
It was only then the folk realised that hyenas hadn’t been seen for quite some time. Even the traders and tinkers that did a meagre business with the hyenas arrived at abandoned villages. Long standing rendezvous were not kept.
Palisades were built. Doors were reinforced. Windows were shuttered with heavy planks. Yet, the raids continued. Parties of hunters were sent out. Some returned empty-handed. Some, not at all. The increasingly desperate and fruitless attempts at protection continued for more than a cycle.
Then one day, a squirrel doe, completely exhausted, appeared at the forest’s edge. She ran towards the city palisade but collapsed less than halfway there. The guard was sent out to protect and retrieve her. Her clothes were torn and her shoes were worn entirely through, her feet stripped of flesh. The poor doe was so spent, she slept for two entire days; two days the entire city spent with one eye on the forest edge expecting doom to stride forth. On the second day, her eyes had no more than snapped open than she sprang for the door to flee and collapsed sobbing. Over the next few hours, she would tell the tale of the day. The doe, Lilybelle, had been gathering healing herbs at dawn when she saw a veritable army of scruffy and mangy hyenas came down from the heights and attack the Temple of the Morning Dew.
She laid at the edge of the forest, frozen and incapable of movement, while the hyenas breached the Temple. Until the sun was highest in the sky, she heard the cries and agonised wails from inside alongside the shouted laughter of the hyena calls. She might have lain there for days if a blood-soaked hyena carrying a bundle had not wandered too close. Suddenly she was up and running as the hyena gave cry and chased after her. Lilybelle was so full of terror that she did nothing but run. She felt nothing. She saw nothing, except what was in front of her. When she fell, she leaped up. The last thing she remembers is breaking through the trees and seeing the city, then everything went dark.
The city steward sent out a call for the most able fighters; he promised many lavish rewards for those who volunteered. The steward chose a pawful of the most able. You are in that group. Your task is to scout ahead and determine their numbers, armament, and goal. If you can do so safely, you are to thin the number. While you are on your mission, the steward will gather an army to crush the hyenas that have broken the peace. Never in the history of the furfolk have they gone to wide war, but only that can put a stop to the depredations.
Have you ever wanted to play a bunny with a sword or a bow-wielding squirrel? Now is your chance! The Fast and the Furriest: No Laughing Matter is an adventure for standard-level fantasy heroes using the 6th Edition Hero System Rules. All characters are anthropomorphic animals and adhere to the common fantasy archetypes and will be provided.
Ronan Moonclimb is a male possum with a lean, agile build that speaks to his life of stealth and quick movements. His fur is a muted gray, providing natural camouflage in the shadows. His eyes are sharp and alert, constantly scanning his surroundings for any potential threats or opportunities. There is a glint of mischief and intelligence in his gaze, hinting at his sly and cunning nature.
Ronan’s attire is practical and suited for his line of work. He wears a simple shirt and breeches, both made from dark, durable fabric that allows for silent movement and blends into the night. His clothing is adorned with numerous pockets and sheaths, each holding a throwing dagger or tool essential for his thieving activities. The dark brown leather he wears provides a layer of protection without sacrificing mobility, adding both functionality and a touch of style.
Ronan’s daggers are always within reach, whether sheathed at his sides or hidden in his clothing. Each dagger is meticulously maintained, their edges sharp and ready for action. The throwing daggers he carries are balanced for precision and speed, allowing him to strike from a distance with deadly accuracy.
Ronan’s face is marked by a confident smirk, a reflection of his self-assured and adventurous personality. His ears are perked, always listening for the slightest sound that might signal danger or opportunity. Despite his rough lifestyle, there is an undeniable charisma to Ronan, a charm that makes him both a likeable rogue and a formidable foe.
Ronan Moonclimb’s appearance is a blend of practicality and cunning, each element of his look designed to aid in his thieving and adventuring endeavors. His presence is both unassuming and captivating, a testament to his skills and his complex, intriguing character.